
class item 
{
public:
	item();
	~item();

	int init(int,ITexture*,int=-1,int=-1);
	
	int getId();
	ITexture* getTexture();
	int getCombi();
	int getCombiResult();
private:
	int id;
	ITexture* texture;
	int combi;
	int combiResult;
};

